I'll be posting a lot more, probably shorter posts that will outline ideas before details which I think is a better way to communicate my stories and give characters and events some relatable relevance. For the next month or two, I'm just going to post basic synopses and/or gameplay descriptions of stories so I can get more ideas out and brewing instead of getting bogged down in any one topic. I've recently learned that ideas are easy but implementation and execution is everything. So, the new goal isn't to market any idea on it's own, but to give me a usable portfolio and idea reservoir. It also has the added benefit of being a testament not to my life's work, but to my life's potential work. I might not make it as a professional game designer, but I can damn well tell my stories and use game design as a very time consuming hobby. This concept has put me back onto the path of optimism and has got me willing to express my mind and soul online.
I've made one or two formatting changes to the blog to enhance it's stated objectives. Instead of that stupid quote of the day crap, I'm going to accompany every post with a writing exercise or artwork. The writing will usually be a random description of a character, an excerpt, a group, place, setting, event or mythology that relates to the post and might add to my growing mythos. The artwork will probably be almost always character or object related because I'm even less talented at drawing scenery than anything else. And that's saying something. I'll try to draw scenes, but excerpts might be the only way I can do my ideas SOME justice.
Last, but not least, I love, nay, NEED feedback, input, inquiry and the occasional reality check. With all of that out of the way, let the daydreaming continue!
No comments:
Post a Comment